#include "GameConstants.h"


const float GameConstants::ROTATIONAL_DAMPINING = 0.99f;
const float GameConstants::LINIAR_DAMPINING = 0.99f;

const float GameConstants::GRAVITY = 2;


const float GameConstants::RADIANS_TO_DEGREES = 57.2957795131;
const float GameConstants::DEGREES_TO_RADIANS = 0.01745329251;

Models GameConstants::MODELS = Models();	// Geometry of available models